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Wind Walk: Difference between revisions
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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Wind Walk | | name = Wind Walk | ||
Line 4: | Line 6: | ||
| level = 6 | | level = 6 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | |||
| classes = Druid | | classes = Druid | ||
| class learns at level 11 = Druid | | class learns at level 11 = Druid | ||
| races = | | class learns at level 2 = | ||
| summary = | | races = | ||
| description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly. | |||
| description = Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become [[Damage Types#Resistance|Resistance]] to non-magical damage, gain {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s, and become [[Creature Size|Tiny]] in size. You also gain the ability to [[Flight (Condition)|Fly]]. | |||
{{SmallIcon|Prerequisite Icon.png}} While transformed, you won't be able to attack, cast spells, or talk. | |||
| action type = action | | action type = action | ||
| range = | | attack roll = | ||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
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| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Gaseous Form | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher level. | |||
| variants = | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Wind walk|long}} | * {{FRWiki|Wind walk|long}} |
Revision as of 11:48, 26 August 2023
Wind Walk is a level 6 transmutation spell. This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly.
Description
Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistance to non-magical damage, gain Advantage on Constitution, Dexterity, and Strength Saving throws, and become Tiny in size. You also gain the ability to Fly.
While transformed, you won't be able to attack, cast spells, or talk.
Properties
- Details
- Range: 9 m / 30 ft
At higher levels
Upcast: This spell cannot be cast at a higher level.Condition: Gaseous Form
Duration: Until Long rest
- Transformed into a cloud of mist.
- Resistant to all damage.
- Has Advantage on Constitution, Dexterity, and Strength Saving throws.
- Becomes Tiny in size.
- Cannot attack, cast spells, or speak.
- The target's Strength and Dexterity scores are set to 10 while in this form.
How to learn
Classes:
- Class Level 11: Druid
External Links
- Wind walk on the Forgotten Realms Wiki