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Save Mayrina: Difference between revisions
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Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. | Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. | ||
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party to the | The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband [[Connor Vinderblad]]. The wand [[Bitter Divorce]], located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs. |
Revision as of 01:13, 23 August 2023
Save Mayrina is a quest in Chapter One of Baldur's Gate 3. The quest is acquired by running into an engagement between Auntie Ethel and Mayrina's brothers - Johl and Demir, south of the Blighted Village.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- Question Auntie Ethel.
- Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something the old woman denied.
- We saw through the illusion that hid the area, revealing a stinking, nightmarish place.
- Two brothers said that their sister Mayrina is being held against her will at Ethel's house - something the old woman denied.
- Rescue Mayrina.
- Auntie Ethel waved her hand and Mayrina vanished. What happened to her?
- Auntie Ethel, the Green Hag, disappeared through her fireplace. If we follow her, perhaps we'll find Mayrina.
- The fireplace revealed a hidden passage under Auntie Ethel's home - leading to a dark, twisted lair.
- Defeat the Hag.
- We found Auntie Ethel in the heart of her lair. She is furious with us. We're in for a fight.
- Speak with Mayrina.
- We persuaded Auntie Ethel to both give us the great power and release Mayrina.
- Search the lair for a way to help Mayrina.
- We saved Mayrina, but she was in a bad way. She left to say goodbye to her husband at his grave - perhaps we can help her somehow?
- Bring the wand to Mayrina.
- We found a wand with Connor's name on it. Could this resurrect Mayrina's husband?
- Slay Connor.
- The creature that was once Mayrina's husband is an abomination. We have no choice but to destroy it.
Walkthrough
In the initial confrontation with Auntie Ethel and the brothers, the player can choose to side either with Auntie Ethel or with the brothers. If the player sides with the brothers, Ethel will reveal her true nature and depart for her teahouse. If the player sides with Ethel, the brothers will attack immediately.
In the teahouse, if Ethel isn't yet hostile, the player will have the opportunity to Get Help from Auntie Ethel. Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the Overgrown Tunnel.
After making their way through the Overgrown Tunnel, the player will find Mayrina in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell Create Water or a thrown bottle or canister of water can put out the fire, as well as a simple Ray of Frost cantrip. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.
Ethel may teleport Mayrina out of the cage, then assume her form, attempting to trick the player into killing Mayrina, as there are now two identical appearing copies of Mayrina. The Mayrina in the previous position of Ethel CAN be the real Mayrina, so use caution.
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she will offer the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the Auntie Ethel's Hair, a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband Connor Vinderblad. The wand Bitter Divorce, located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor will follow her when she departs.