Ad placeholder
Gandrel's Aspiration: Difference between revisions
ShadowOake (talk | contribs) (In game picture) |
No edit summary |
||
Line 12: | Line 12: | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Piercing | | damage type = Piercing | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
Line 33: | Line 33: | ||
| weapon actions = Piercing Shot, Brace (Ranged), Sacred Munitions | | weapon actions = Piercing Shot, Brace (Ranged), Sacred Munitions | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Feller of Monsters:''' You have {{Advantage}} against Monstrosity type enemies. | * '''Feller of Monsters:''' You have {{Advantage}} against [[Monstrosity]] type enemies. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
}} | }} |
Revision as of 23:50, 9 September 2023
Gandrel's Aspiration is an uncommon, lightly enchanted (+1) special variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.
When Gandrel was seven, he was frightened badly by a vampire spawn during a public burning. Seized by the flames, the creature didn't shrivel up. It swelled and burst.
Properties
- Damage
- 1d10 + 1 (2~11) + Dexterity modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Range: 18 m / 60 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 130 gp
Special
The holder of this item gains:
- Feller of Monsters: You have Advantage against Monstrosity type enemies.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Shot ()
Deal regular damage and possibly inflict which cause extra damage on attacks.
- Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
- Sacred Munitions ()
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict against Undead.