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Conjure Minor Elemental: Difference between revisions
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| video = Conjure Minor Elemental Visuals.mp4 | | video = Conjure Minor Elemental Visuals.mp4 | ||
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==List Of Conjurable Elementals== | |||
===[[File:Action Monster Azer Overheat.png|frameless|35x35px]] Azer=== | |||
---- | |||
[[File:Action Monster Azer Overheat.png|left|frameless|160x160px]] | |||
Conjure an Azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its [[warhammer]], and can [[Overheat]]. | |||
The Conjured Azer has an [[Armour Class]] of 20, and <code><span style="color:mediumturquoise">39 Hit Points</span></code>. | |||
{| class="wikitable" style="text-align: center; min-width: 300px;" | |||
|+Conjure Azer Stats | |||
|- | |||
!Strength!!Dexterity!!Constitution | |||
|- | |||
|17||12||15 | |||
|- | |||
!Intelligence!!Wisdom!!Charisma | |||
|- | |||
|12||13||10 | |||
|} | |||
Melee Attack: {{DamageInfo|count=1|die=8|plus=3|type=Bludgeoning}} | |||
{{DamageInfo|count=1|die=6||type=Fire}} | |||
Abilities: [[File:Searing Smite Icon.png|frameless|upright=0.1]] [[Searing Smite]] and [[Permanently Armed]] | |||
{{clear}} | |||
===Ice Mephits=== | |||
---- | |||
Conjure two ice mephits from the Elemental Chaos. They can [[Hurl]] and [[Exhale]] ice, and [[Explode]] when they die. | |||
The Conjured Ice Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">21 Hit Points</span></code> each. | |||
{| class="wikitable" style="text-align: center; min-width: 300px;" | |||
|+Conjure Ice Mephits Stats | |||
|- | |||
!Strength!!Dexterity!!Constitution | |||
|- | |||
|7||13||12 | |||
|- | |||
!Intelligence!!Wisdom!!Charisma | |||
|- | |||
|9||11||12 | |||
|} | |||
{| class="wikitable" | |||
|+Resistances | |||
! colspan="2" |Type | |||
|- | |||
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning | |||
|Vulnerable | |||
|- | |||
|{{C|[[File:Fire Damage Icon.png|frameless|upright=0.1]]}}Fire | |||
|Vulnerable | |||
|- | |||
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison | |||
|Resistant | |||
|- | |||
|{{C|[[File:Cold Damage Icon.png|frameless|upright=0.1]]}}Cold | |||
|Immune | |||
|} | |||
Melee Attack: {{DamageInfo|count=1|die=4|plus=1|type=Slashing}} | |||
{{DamageInfo|count=2|die=6||type=Cold}} | |||
Abilities: [[File:Chromatic Orb Cold Icon.png|frameless|upright=0.1]] [[Chromatic Orb: Cold]], [[File:Draconic Ancestry Cold Icon.png|frameless|upright=0.1]] [[Frost Breath|Ice Breath]] and [[Death Burst|Death Burst: Cold]] | |||
{{clear}} | |||
===Mud Mephits=== | |||
---- | |||
[[File:Mud Mephit Model.png|left|frameless|160x160px]] | |||
Conjure two mud mephits from the Elemental Chaos. They can [[Breathe Mud]] and [[Explode]] when they die. | |||
The Conjured Mud Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">18 Hit Points</span></code> each. | |||
{| class="wikitable" style="text-align: center; min-width: 300px;" | |||
|+Conjure Ice Mephits Stats | |||
|- | |||
!Strength!!Dexterity!!Constitution | |||
|- | |||
|8||12||12 | |||
|- | |||
!Intelligence!!Wisdom!!Charisma | |||
|- | |||
|9||11||7 | |||
|} | |||
{| class="wikitable" | |||
|+Resistances | |||
! colspan="2" |Type | |||
|- | |||
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison | |||
|Immune | |||
|} | |||
Melee Attack: {{DamageInfo|count=3|die=6|plus=1|type=Bludgeoning}} | |||
Abilities: [[File:Burrow Earth Myrmidon Icon 64px.png|frameless|upright=0.1]] [[Mud Breath]], [[File:Burrow Earth Myrmidon Icon 64px.png|frameless|upright=0.1]] [[Mud Fling]] and [[Death Burst: Force]] | |||
{{clear}} | |||
== External Links == | == External Links == | ||
* {{FRWiki|Conjure minor elementals|long}} | * {{FRWiki|Conjure minor elementals|long}} |
Revision as of 08:13, 25 August 2023
Conjure Minor Elemental is a level 4 conjuration spell. Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you.
Description
Conjure a minor elemental to fight alongside you.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level doesn't grant any additional benefits.How to learn
Visuals
List Of Conjurable Elementals
Azer
Conjure an Azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer, and can Overheat.
The Conjured Azer has an Armour Class of 20, and 39 Hit Points
.
Strength | Dexterity | Constitution |
---|---|---|
17 | 12 | 15 |
Intelligence | Wisdom | Charisma |
12 | 13 | 10 |
Abilities: Searing Smite and Permanently Armed
Ice Mephits
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.
The Conjured Ice Mephits have an Armour Class of 11, and 21 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
7 | 13 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 12 |
Type | |
---|---|
Bludgeoning
|
Vulnerable |
Fire
|
Vulnerable |
Poison
|
Resistant |
Cold
|
Immune |
Abilities: Chromatic Orb: Cold, Ice Breath and Death Burst: Cold
Mud Mephits
Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die.
The Conjured Mud Mephits have an Armour Class of 11, and 18 Hit Points
each.
Strength | Dexterity | Constitution |
---|---|---|
8 | 12 | 12 |
Intelligence | Wisdom | Charisma |
9 | 11 | 7 |
Type | |
---|---|
Poison
|
Immune |
Abilities: File:Burrow Earth Myrmidon Icon 64px.png Mud Breath, File:Burrow Earth Myrmidon Icon 64px.png Mud Fling and Death Burst: Force