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Sunbeam: Difference between revisions
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| classes = Druid, Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level 11 = Druid | | class learns at level 11 = Druid | ||
| races = | |||
| summary = Deals radiant damage to enemies in a line, blinds, and allows recasting without a spell slot. | | summary = Deals radiant damage to enemies in a line, blinds, and allows recasting without a spell slot. | ||
| description = A beam of brilliant light sears and blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot. | | description = A beam of brilliant light sears and blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot. | ||
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| condition duration = 10 | | condition duration = 10 | ||
| condition save = Constitution | | condition save = Constitution | ||
| notes = * Also granted by [[The Blood of Lathander]]. | |||
}} | }} |
Revision as of 14:29, 21 August 2023
Sunbeam is a level 6 evocation spell. Deals radiant damage to enemies in a line, blinds, and allows recasting without a spell slot.
Description
A beam of brilliant light sears and blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot.
Properties
- Damage
- 6d8 (6~48) Radiant (Constitution save to halve)
- Details
- Range: 18 m / 54 ft
- AoE: 18 m / 54 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Blinded
Duration: 10 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Classes:
- Class Level 11: Druid
Notes
- Also granted by The Blood of Lathander.