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Fire Shield: Chill: Difference between revisions
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(created Fire Shield Chill spell variant) |
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| level = 4 | | level = 4 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Wizard, The Fiend | | classes = Wizard, The Fiend | ||
| class learns at level 7 = Wizard, Fiend | | class learns at level 7 = Wizard, Fiend | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell shields the spellcaster with ice-cold flames. | | summary = This spell shields the spellcaster with ice-cold flames. | ||
| description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack. | | description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| range = melee | | range = melee | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Fire Shield: Chill | | condition = Fire Shield: Chill | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = | | notes = *Granted by {{rare|Absolute's Protector}} | ||
| video = | | video = | ||
}} | }} |
Revision as of 17:38, 24 August 2023
Fire Shield: Chill is a level 4 evocation spell. This spell shields the spellcaster with ice-cold flames.
Description
Ice-cold flames shed light in a 3 m / 10 ft (ERROR: Distance not in metric!) radius. You take only half the damage of all Fire damage, and deal 2d8Cold damage to anyone who hits you with a melee attack.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Fire Shield: Chill
Duration: 10 turns
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
How to learn
Notes
- Granted by Absolute's Protector