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Arms of Hadar: Difference between revisions

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| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions. On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
 
On Save: Targets still take half damage but are able to use {{Action|reaction}}s.
| action type = action
| action type = action
| attack roll =
| attack roll =

Revision as of 21:58, 20 August 2023

Template:Up to date

Arms of Hadar Icon.png

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

On Save: Targets still take half damage but are able to use Reactions.

Properties

Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic (Strength save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d10Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

Classes:

External Links