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Otto's Irresistible Dance: Difference between revisions
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| notes = * Unlike most other control spells, the target of '''Otto’s Irresistible Dance''' does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted. | | notes = * Unlike most other control spells, the target of '''Otto’s Irresistible Dance''' does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted. | ||
** [[ | ** [[Counterspell]] is one of the very few ways to prevent this from happening | ||
| video = | | video = | ||
}} | }} |
Revision as of 14:58, 20 August 2023
Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.
Description
Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage on Attack rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving throws.
Properties
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Otto's Irresistible Dance
Duration: 10 turns
- Unable to take Actions or Move
- Attackers have Advantage on Attack rolls
- Has Disadvantage on Attack Rolls and Dexterity Saving throws
How to learn
Notes
- Unlike most other control spells, the target of Otto’s Irresistible Dance does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted.
- Counterspell is one of the very few ways to prevent this from happening