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Frenzy: Difference between revisions
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| <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied Condition</strong> | | <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied Condition</strong> | ||
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| | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code> | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. |
Revision as of 16:49, 10 March 2022
Frenzy is a Berserker Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
Description
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
You gain the use of Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Frenzied Condition |
Duration: 10 turns
|