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Gloom Stalker: Difference between revisions
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** Lasts for 10 turns. | ** Lasts for 10 turns. | ||
** Invisibility ends early if you attack, cast another spell, take an action, or take damage. | ** Invisibility ends early if you attack, cast another spell, take an action, or take damage. | ||
** | ** {{Recharge|Short Rest}} | ||
* [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Dread Ambusher]] '''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}. | * [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Dread Ambusher]] '''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}. | ||
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: | You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]: |
Revision as of 07:21, 20 August 2023
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
Subclass Features
Level 3
- Dread Ambusher: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- Dread Ambusher: Hide: As a Bonus Action, you can Hide from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
- Umbral Shroud: Use an Action to wrap yourself in shadows to become Invisible if you are obscured.
- Lasts for 10 turns.
- Invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Recharge: Short rest
- Superior Darkvision: You can see in the dark up to 24 m / 80 ft.
You gain the following spell. It is Always Prepared:
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- Iron Mind: You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- Stalker's Flurry: When you miss with a weapon attack, you can make another one for free.