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Lightning Arrow: Difference between revisions
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| level = 3 | | level = 3 | ||
| school = Transmutation | | school = Transmutation | ||
| classes = | | ritual = | ||
| races = | | classes = Ranger | ||
| summary = | | class learns at level 9 = Ranger | ||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity. | |||
| description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | | description = After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = 4d8 | | damage = 4d8 | ||
| damage modifier = | |||
| damage type = Lightning | | damage type = Lightning | ||
| damage save = Dexterity | |||
| damage save effect = half | |||
| damage per = | |||
| extra damage = 2d8 | |||
| extra damage modifier = | |||
| extra damage type = Lightning | |||
| extra damage save = Dexterity | |||
| extra damage save effect = half | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Lightning arrow|long}} | * {{FRWiki|Lightning arrow|long}} |
Revision as of 03:57, 20 August 2023
Lightning Arrow is a level 3 transmutation spell. This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional Lightning damage to creatures in the vicinity.
Description
After the arrow hits, smaller bolts snake out from the target towards nearby creatures.
Properties
- Damage
- 4d8 (4~32) Lightning (Dexterity save to halve)
- + 2d8 (2~16) Lightning (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 9: Ranger