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Charge: Difference between revisions
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| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.11]] Prone Condition (2 turns)</strong> | | <strong>[[File:Prone Condition Icon.png|frameless|upright=0.11]] Prone Condition (2 turns)</strong> | ||
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| [[File: | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code> | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
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Revision as of 17:16, 10 March 2022
Charge is a Wild Shape: Deep Rothé Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone.
Description
Charge forward, attacking all hostile creatures in your way. Deal 1d6 + 4 Piercing damage and potentially knock targets Prone.
Properties
- Damage: 5 ~ 10 Damage
File:D4 t.png 1d6 + 4 Piercing
- Range:
9m / 30ft
Prone Condition (2 turns) |
Duration: 2 turns
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