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Glyph of Warding: Difference between revisions

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| class learns at level 5 = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.  
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.  
| description = Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy. Only one glyph can be active at a time.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
 
[[File:Warning_Icon.png|frameless|upright=0.1|link=]]Only one glyph can be active at a time.
* [[File:Glyph of Warding Sleep Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Sleep]]
* [[File:Glyph of Warding Sleep Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Sleep]]
* [[File:Glyph of Warding Detonation Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Detonation]]
* [[File:Glyph of Warding Detonation Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Detonation]]
Line 15: Line 17:
* [[File:Glyph of Warding Cold Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Cold]]
* [[File:Glyph of Warding Cold Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Cold]]
* [[File:Glyph of Warding Acid Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Acid]]
* [[File:Glyph of Warding Acid Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Acid]]
The glyph will last until triggered, or until a [[Long Rest]].
| action type = action
| action type = action
| range = ranged
| range = ranged
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| aoe ft = 13
| aoe ft = 13
| higher levels =
| higher levels =
| notes =
| notes = * The glyph will last until triggered, or until a [[Long Rest]].
* When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] [[Saving Throw]]. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
* Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
** The Shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
*** [[Shadowheart]], being a half-elf cleric, can naturally utilize this tactic starting from level 5.
| video = Glyph of Warding Visuals.mp4
| video = Glyph of Warding Visuals.mp4
}}
}}

Revision as of 03:10, 20 August 2023

Glyph of Warding Icon.png

Glyph of Warding is a level 3 abjuration spell. This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.

Description

Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.

Warning Icon.pngOnly one glyph can be active at a time.

Properties

Details
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

  • The glyph will last until triggered, or until a Long Rest.
  • When the glyph is triggered, those affected by it each rolls a Save Throw Icons.png Dexterity Saving Throw. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
  • Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • When the glyph is triggered everyone within the area is affected, regardless of allegiance.
  • When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
    • The Shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
    • Magical Sleep Immunity is fairly common, either from an Elixir of Peerless Focus or from Fey Ancestry
      • Shadowheart, being a half-elf cleric, can naturally utilize this tactic starting from level 5.

Visuals

External Links