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Rage: Tiger Heart: Difference between revisions
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* Damage: <code>Weapon Damage (Melee) + 2</code> | * Damage: <code>Weapon Damage (Melee) + 2</code> | ||
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | ||
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code> | |||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.12]] Rage: Tiger Heart Condition | | <strong>[[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.12]] Rage: Tiger Heart Condition</strong> | ||
|- | |- | ||
| [[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | [[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects. |
Revision as of 16:14, 10 March 2022
Rage: Tiger Heart is a Wildheart Bonus Action. This ability allows them to use their tiger-like anger to increase their jump distance.
Description
Go into a Rage that empowers your leaps.
You can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft
.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Tiger Heart Condition |
"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn." |