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Nyrulna: Difference between revisions

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| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons, which can be thrown to create an explosion that deals thunder damage.
| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons, which can be thrown to create an explosion that deals thunder damage.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| where to find = * Found in a locked Painted Chest (X: -1511, Y: -1522) in the [[Jungle]], right next to the exit portal. This area can be accessed by winning the jackpot from [[Akabi]] at the [[Circus of the Last Days]] in [[Rivington]] during [[Chapter Three]].
| where to find = * Found in a DC 20 locked Painted Chest (X: -1511, Y: -1522) in the [[Jungle]], right next to the exit portal. This area can be accessed by winning the jackpot from [[Akabi]] at the [[Circus of the Last Days]] in [[Rivington]] during [[Chapter Three]]. Since the game is rigged, you have to first pickpocket his Mage Hand ring in order to win.
| type = Tridents
| type = Tridents
| rarity = legendary
| rarity = legendary

Revision as of 23:03, 18 August 2023

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Nyrulna image

Nyrulna is a legendary, heavily enchanted (+3) special variant of the Tridents family of weapons, which can be thrown to create an explosion that deals thunder damage.

Description Icon.png

The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.

Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Thunder.png 1d6 (1~6) Damage TypesThunder
Details
Tridents Tridents
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
 Can't Dual Wield
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 840 gp

Special

The holder of this item gains:

  • Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals
    D4 Thunder.png 3d4 (3~12) Damage TypesThunder
    damage in a 6m/20ft blast centered on the target.
  • Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

No results
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Where to find

  • * Found in a DC 20 locked Painted Chest (X: -1511, Y: -1522) in the Jungle, right next to the exit portal. This area can be accessed by winning the jackpot from Akabi at the Circus of the Last Days in Rivington during Chapter Three. Since the game is rigged, you have to first pickpocket his Mage Hand ring in order to win.