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Magic Missile: Difference between revisions
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| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]]. | | notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]]. | ||
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''. | * The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''. | ||
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile. | |||
| video = Magic Missile Visuals.mp4 | | video = Magic Missile Visuals.mp4 | ||
}} | }} |
Revision as of 16:14, 22 August 2023
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Properties
- Damage
- 1d4 + 1 (2~5) Force per missile
- Details
- Range: 18 m / 60 ft
At higher levels
When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.How to learn
Notes
- Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.