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Dolor Amarus: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| damage = 1d4 | | damage = 1d4 + 2 | ||
| damage type = Piercing | | damage type = Piercing | ||
| enchantment = +2 | | enchantment = +2 |
Revision as of 22:03, 19 August 2023
Dolor Amarus is a rare, moderately enchanted (+2) special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
Once wielded by a murderer, the weapon's handle retains an eerie, clammy warmth, as if Dolor's pre-slaughter sweat somehow crept into the leather - and lingers there still.
Properties
- Damage
- 1d4 + 2 (3~6) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 190 gp
Special
The holder of this item gains:
- Dolor Amarus: When you land a Critical Hit with this weapon, it deals an additional 7 damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
Feint an attack to possibly throw your opponent .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Lacerate ()
Slash at your target's vital points to make it .