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Spirit Guardians: Difference between revisions

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| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes =
| notes = * When {{SmIconLink|Sanctuary Icon.png|Sanctuary|Sanctuary}} is cast on a someone currently using [[Spirit Guardians]], the [[Spirit Guardians]] spell ends immediately.
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| video =
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Revision as of 04:23, 26 August 2023

Spirit Guardians Icon.png

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you. Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Variants:

Properties

Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

How to learn

Classes:

Notes

External Links