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Crimson Mischief: Difference between revisions
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| weight lb = 1.9 | | weight lb = 1.9 | ||
| price = 640 | | price = 640 | ||
| special = * '''Prey Upon the Weak:''' This weapon deals an additional | | special = * '''Prey Upon the Weak:''' This weapon deals an additional {{DamageText|1d4|Piercing}} damage against targets with 50% of their [[Hit Points]] or fewer. | ||
* '''Redvein Savagery:''' When you make an attack with Advantage, the target takes an additional 7 damage. | * '''Redvein Savagery:''' When you make an attack with {{Advantage}}, the target takes an additional 7 damage. | ||
* '''Crimson Weapon (Off-Hand Only):''' When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack | * '''Crimson Weapon (Off-Hand Only):''' When you make an attack with your off-hand weapon, you can add your [[Ability_Score_Modifier|Ability Modifier]] to the damage of the attack | ||
| weapon actions = Flourish, Piercing Strike | | weapon actions = Flourish, Piercing Strike | ||
}} | }} |
Revision as of 01:54, 17 August 2023
Crimson Mischief is a legendary, moderately enchanted (+2) special variant of the Shortswords family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
When she was a girl, she toyed with nastiness and sadism. Children often grow out of this; they get hobbies. For Orin, that taste for cruelty fermented, and in a way she did find hobbies. Ones that screamed.
Properties
Special
The holder of this item gains:
- Prey Upon the Weak: This weapon deals an additional 1d4Piercing damage against targets with 50% of their Hit Points or fewer.
- Redvein Savagery: When you make an attack with Advantage, the target takes an additional 7 damage.
- Crimson Weapon (Off-Hand Only): When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
Feint an attack to possibly throw your opponent .
- Piercing Strike ()
Stab an enemy and possibly inflict .