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Ambusher: Difference between revisions
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| weight lb = 1.9 | | weight lb = 1.9 | ||
| price = 190 | | price = 190 | ||
| special = * Sentinel Weapon: Gain a +1 bonus to | | special = * '''Sentinel Weapon:''' Gain a +1 bonus to [[Initiative]] rolls and {{Advantage}} on [[Perception]] [[Checks|Ability Checks]] | ||
* Ambusher's Streak: In combat, you deal an additional | * '''Ambusher's Streak:''' In combat, you deal an additional {{DamageText|1d6|Necrotic}} damage against creatures that haven't taken turn yet. | ||
| weapon actions = Flourish, Piercing Strike | | weapon actions = Flourish, Piercing Strike | ||
}} | }} |
Revision as of 02:14, 17 August 2023
Ambusher is a rare, lightly enchanted (+1) special variant of the Shortswords family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
This blade is one of a few rare swords wielded by the Eucalyptus League, a group of fabulously wealthy courtesans who owned a great deal of Luskan's bazaars.
Properties
- Damage
- 1d6 (1~6) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Finesse
- Light
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 190 gp
Special
The holder of this item gains:
- Sentinel Weapon: Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks
- Ambusher's Streak: In combat, you deal an additional 1d6Necrotic damage against creatures that haven't taken turn yet.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
Feint an attack to possibly throw your opponent .
- Piercing Strike ()
Stab an enemy and possibly inflict .