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Enchantment School: Difference between revisions
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{{PageSeo | {{PageSeo | ||
| description = Enchantment School is a subclass of Wizard. | | description = Enchantment School is a subclass of Wizard. | ||
| image = | | image = Class Wizard Enchantment Badge Icon.png | ||
}} | }} | ||
{{Quote|Your magic influences, beguiles, and bends the will and conviction of those around you.}} | {{Quote|Your magic influences, beguiles, and bends the will and conviction of those around you.}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
[[File: | [[File:Class Wizard Enchantment Badge Icon.png|150px|frameless|upright=1.5|left]] '''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. | ||
{{clear}} | {{clear}} | ||
== Subclass Features == | == Subclass Features == |
Revision as of 10:32, 30 August 2023
Your magic influences, beguiles, and bends the will and conviction of those around you.Enchantment School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Enchantment Savant: Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Hypnotic Gaze: Once per Long Rest, use an action to target a non-ally creature within 1.5m / 5ft. The target must succeed on a Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6
- Instinctive Charm: As a Reaction, charm an enemy that attacks you. They must succeed on a saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.