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Get Past the Rubble: Difference between revisions
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(Created page with "'''Get Past the Rubble''' is a sub-quest of The Adamantine Forge quest in Chapter One of Baldur's Gate 3. It can be started by speaking with Headmaster Skarjal at Grymforge or using Speak to Animals to speak to the deep rothe. {{SpoilerWarning}} ==Objectives== * Clear the rubble. ** We found a passage buried in rubble that leads to the Adamantine Forge. We should clear it. * <u>'''If explosive barrels were used to destroy...") |
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* <u>'''If the deep rothe were used to destroy the rubble:</u>''' We got past the rubble. | * <u>'''If the deep rothe were used to destroy the rubble:</u>''' We got past the rubble. | ||
* <u>'''If the player failed to get to the Adamantine Forge:</u>''' We left Grymforge without reaching the Adamantine Forge. | * <u>'''If the player failed to get to the Adamantine Forge:</u>''' We left Grymforge without reaching the Adamantine Forge. | ||
[[Category:Quests]] |
Revision as of 02:48, 15 August 2023
Get Past the Rubble is a sub-quest of The Adamantine Forge quest in Chapter One of Baldur's Gate 3. It can be started by speaking with Headmaster Skarjal at Grymforge or using Speak to Animals to speak to the deep rothe.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Clear the rubble.
- We found a passage buried in rubble that leads to the Adamantine Forge. We should clear it.
- If explosive barrels were used to destroy the rubble: We destroyed the rubble.
- If the deep rothe were used to destroy the rubble: We got past the rubble.
- If the player failed to get to the Adamantine Forge: We left Grymforge without reaching the Adamantine Forge.