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Arms of Hadar: Difference between revisions
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(reworded description to match ingame description) |
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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Arms of Hadar | | name = Arms of Hadar | ||
Line 7: | Line 8: | ||
| class learns at level 1 = Warlock | | class learns at level 1 = Warlock | ||
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | | summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | ||
| description = | | description = Prevent targets from using {{Action|reaction}}s. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
Line 41: | Line 40: | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageInfo|1d6|Necrotic}} damage per level | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Arms of Hadar|long}} | * {{FRWiki|Arms of Hadar|long}} |
Revision as of 22:33, 19 August 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Prevent targets from using Reactions.
Properties
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d6 (1~6) Necrotic
damage per level Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock