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Underground Passage: Difference between revisions
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Magical statues ward some areas of this passage, firing a projectile attack on sight. Utilize the Runes corresponding to their animal shape to ensure they are turned off.
TieflingTea (talk | contribs) m (Added category for Locations in Druid Grove) |
TieflingTea (talk | contribs) (Adjusted layout, added story interactions w/ spoiler) |
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[[File:Underground Passage.jpg|thumb|The Underground Passage.]] | [[File:Underground Passage.jpg|thumb|The Underground Passage.]] | ||
The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]]. | The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]]. This secretive passageway contains hazards and loot alike. | ||
{{SpoilerWarning}}Magical statues ward some areas of this passage, firing a projectile attack on sight. Utilize the '''Runes''' corresponding to their animal shape to ensure they are turned off. | |||
There are two entrances into the Underground Passage. | ==Access== | ||
* A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}. | There are two entrances into the '''Underground Passage'''. | ||
* A stone door in the | *A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}. | ||
*A stone door in the [[Makeshift Prison]] {{Coords|204|604}} of the [[Druid Grove]]. | |||
==Story Interactions== | |||
{{SpoilerBox| | |||
* The Underground Pass is a secret entrance into and out of the [[Druid Grove]], for players who wish to avoid the front gate. | |||
* This area contains several [[Goblin]]s who have knocked out the druid [[Findal]]. Rescuing Findal will return him to the [[Emerald Grove]].}} | |||
== Notable Characters == | |||
* [[Findal]] | |||
==Related Quests== | ==Related Quests== | ||
*[[Save the Refugees]] | * [[Save the Refugees]] | ||
**[[Raid the Grove]] | **[[Raid the Grove]] | ||
*[[Save the Goblin Sazza]] | *[[Save the Goblin Sazza]] | ||
==Notable Loot == | |||
==Notable Loot== | |||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
*{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]] | *{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]] | ||
*{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]] | *{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]] | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Chapter One Locations]] | [[Category:Chapter One Locations]] | ||
[[Category:Locations in Druid Grove]] | [[Category:Locations in Druid Grove]] |
Revision as of 02:20, 14 August 2023
The Underground Passage is a Location within the Wilderness in Chapter One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Access
There are two entrances into the Underground Passage.
- A stone door concealed with vegetation in the Forest X: 172 Y: 423.
- A stone door in the Makeshift Prison X: 204 Y: 604 of the Druid Grove.
Story Interactions
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- The Underground Pass is a secret entrance into and out of the Druid Grove, for players who wish to avoid the front gate.
- This area contains several Goblins who have knocked out the druid Findal. Rescuing Findal will return him to the Emerald Grove.
Notable Characters
Related Quests
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: