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Maul: Difference between revisions
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DrakeCross22 (talk | contribs) (Up to date with full game release.) |
(Added description, minor adjustments.) |
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{{ up to date | 2023- | {{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Maul Icon.png | | image = Maul Icon.png <!-- A high-res image of the item. --> | ||
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | | description = '''Maul''' is a common variant of the [[Mauls]] family of weapons. | ||
| category = martial | | seo description = Maul is a common variant of the Mauls family of weapons. | ||
| melee or ranged = melee | | quote = <!-- In-game tooltip quote. --> | ||
| handedness = two-handed | Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | ||
| type = Mauls | | category = martial <!-- "martial" or "simple" --> | ||
| damage = 2d6 | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| damage type = Bludgeoning | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = common <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | |||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | |||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | |||
| heavy = yes | | heavy = yes | ||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 <!-- The weight in kg. --> | ||
| weight lb = 9.0 | | weight lb = 9.0 <!-- The weight in in lb. --> | ||
| price = 40 | | price = 40 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Tenacity, Backbreaker, Concussive Smash | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | |||
}} | }} |
Revision as of 17:56, 11 September 2023
Maul is a common variant of the Mauls family of weapons.
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.