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Lightning Charges: Difference between revisions
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(Added description for Markoheshkir, which can grant lightning charges.) |
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'''Lightning Charges''' are a special [[Conditions|Condition]] granted by certain [[:Category:Sparkstruck Equipment|Sparkstruck Equipment]]. | '''Lightning Charges''' are a special [[Conditions|Condition]] granted by certain [[:Category:Sparkstruck Equipment|Sparkstruck Equipment]] and the [[Markoheshkir]] [[Quarterstaves|Quarterstaff]]. | ||
== Effect == | ==Effect == | ||
Lightning courses through you. You have +1 to [[Attack Rolls]] and deal an additional {{DamageText|1|Lightning}} damage. | Lightning courses through you. You have +1 to [[Attack Rolls]] and deal an additional {{DamageText|1|Lightning}} damage. | ||
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You lose 1 charge per turn. | You lose 1 charge per turn. | ||
== Items that Grant Lightning Charges == | ==Items that Grant Lightning Charges== | ||
* Weapons: | *Weapons: | ||
** {{SmallIcon|The Joltshooter Icon.png}} [[The Joltshooter]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | **{{SmallIcon|The Joltshooter Icon.png}} [[The Joltshooter]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | ||
** {{SmallIcon|The Sparky Points Icon.png}} [[The Sparky Points]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | **{{SmallIcon|The Sparky Points Icon.png}} [[The Sparky Points]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | ||
** {{SmallIcon|The Spellsparkler Icon.png}} [[The Spellsparkler]]: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | **{{SmallIcon|The Spellsparkler Icon.png}} [[The Spellsparkler]]: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | ||
* Equipment: | **{{SmallIcon|Markoheshkir Icon.png}} [[Markoheshkir]]: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 1 Lightning Charge. | ||
** {{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]]: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | *Equipment: | ||
** {{SmallIcon|The Watersparkers Icon.png}} [[The Watersparkers]]: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | **{{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]]: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | ||
**{{SmallIcon|The Watersparkers Icon.png}} [[The Watersparkers]]: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
== Items that Interact with Lightning Charges == | ==Items that Interact with Lightning Charges== | ||
* {{SmallIcon|The Blast Pendant Icon.png}} [[The Blast Pendant]]: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | *{{SmallIcon|The Blast Pendant Icon.png}} [[The Blast Pendant]]: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | ||
* {{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | *{{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | ||
* {{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | *{{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
* {{SmallIcon|The Protecty Sparkswall Icon.png}} [[The Protecty Sparkswall]]: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | *{{SmallIcon|The Protecty Sparkswall Icon.png}} [[The Protecty Sparkswall]]: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | ||
* {{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | *{{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | ||
* {{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges. | *{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges. |
Revision as of 23:53, 13 August 2023
Lightning Charges are a special Condition granted by certain Sparkstruck Equipment and the Markoheshkir Quarterstaff.
Effect
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
You lose 1 charge per turn.
Items that Grant Lightning Charges
- Weapons:
- The Joltshooter: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Sparky Points: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Spellsparkler: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
- Markoheshkir: When the wielder deals spell damage with the Bolts of Doom variant of Kereska's Favour active, they gain 1 Lightning Charge.
- Equipment:
- The Speedy Lightfeet: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
- The Watersparkers: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
Items that Interact with Lightning Charges
- The Blast Pendant: Once per Long Rest you may focus the electricity in your veins as a Bonus action. Your next lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
- The Jolty Vest: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a Dexterity Saving Throw or become .
- The Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
- The Protecty Sparkswall: The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
- The Real Sparky Sparkswall: Grants the Lightning Aura Action, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
- The Sparkle Hands: The wearer has +1 to Strength and Dexterity Checks, so long as they have Lightning Charges.