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Hand Crossbow: Difference between revisions

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Hand Crossbow PlusOne Icon.png
| image = Hand Crossbow Icon.png
| quote = The spring locks back with the tiniest, most satisfying click.
| quote = The spring locks back with the tiniest, most satisfying click.
| category = martial
| category = martial
| rarity = uncommon
| melee or ranged = ranged
| melee or ranged = ranged
| handedness = one-handed
| handedness = one-handed
| type = Hand Crossbows
| type = Hand Crossbows
| range = short
| range = short
| damage = 1d6
| damage = 1d6 + 1
| damage type = Piercing
| damage type = Piercing
| ammunition = yes
| ammunition = yes
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| price = 50
| price = 50
| weapon actions = Piercing Shot, Mobile Shot
| weapon actions = Piercing Shot, Mobile Shot
| where to find =  
| where to find = * Starting equipment for [[bard]].
* Starting equipment for [[bard]].
* Common loot throughout the game.
* Common loot throughout the game.  
}}
}}

Revision as of 03:51, 12 September 2023

Template:Up to date

Hand Crossbow image

Hand Crossbow is an uncommon variant of the Hand Crossbows family of weapons. It is a martial ranged weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

The spring locks back with the tiniest, most satisfying click.

Properties

Damage
D6 Piercing.png 1d6 + 1 (2~7) + Dexterity modifier Damage TypesPiercing
Details
Hand Crossbows Hand Crossbows
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Range: 15 m / 50 ft
 Weight: 0.9 kg / 1.8 lb
Price: 50 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Where to find

  • * Starting equipment for bard.
  • Common loot throughout the game.