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Magic Missile: Difference between revisions

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| damage = 1d4 + 1
| damage = 1d4 + 1
| damage type = Force
| damage type = Force
| damage per = missile (3 total)
| damage per = missile
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot level above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot level above 1st.
| notes = * Also granted by  {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]].
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

Revision as of 20:36, 11 August 2023

Magic Missile Icon.png

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce per missile
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot level above 1st.

How to learn

Classes:

Notes

  • Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
  • The Shield Shield spell causes the caster to take no damage from Magic Missile.

Visuals

Template:Up to date