Ad placeholder
Hold Monster: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Hold Monster | | name = Hold Monster | ||
Line 5: | Line 7: | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = Bard, Sorcerer, Warlock, Wizard | | classes = Bard, Sorcerer, Warlock, Wizard, War Domain | ||
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain | ||
| summary = | | summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks. | ||
| description = | | description = [[Paralysed (Condition)|Paralys]]e a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s. | ||
* No effect on undead. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
Line 21: | Line 24: | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 |
Revision as of 10:35, 16 August 2023
Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
Description
Paralyse a creature. It can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
- No effect on undead.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Classes:
- Class Level 9: Bard, Sorcerer, Warlock, Wizard, and War Domain