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Dispel Evil and Good: Difference between revisions
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(Created page with "{{SpellPage | name = Dispel Evil and Good | image = Dispel Evil and Good Icon.png | level = 5 | school = Abjuration | classes = Cleric | class learns at level 9 = Cleric | summary = Protects you from evil and good creatures, and allows you to break enchantments on allies. | description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies. | act...") |
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| level = 5 | | level = 5 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | |||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 9 = Cleric | | class learns at level 9 = Cleric | ||
| summary = | | class learns at level 2 = | ||
| description = Aberrations, | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | |||
| description = Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies. | |||
While in effect, gain the following spell, which does not consume a spell slot when cast: | |||
* {{IconLink|size=28|Dispel Evil and Good Break Enchantment.png|Dispel Evil and Good: Break Enchantment}} | |||
** Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind. | |||
| action type = action | | action type = action | ||
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| range = self | | range = self | ||
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| condition = Dispel Evil and Good | | condition = Dispel Evil and Good | ||
| condition duration = 10 | |||
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| higher levels = Casting this spell at a higher level doesn't grant any additional benefits. | |||
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Revision as of 02:26, 17 August 2023
Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. You can also break Enchantments that Charm, Frighten, or Possess allies.
While in effect, gain the following spell, which does not consume a spell slot when cast:
- Touch a creature that is Charmed, Frightened, or Possessed by an otherworldly entity to free its mind.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level doesn't grant any additional benefits.Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
Grants:
How to learn
Classes:
- Class Level 9: Cleric