Ad placeholder
Thunderwave: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (small clarification edit.) |
||
Line 21: | Line 21: | ||
| notes = | | notes = | ||
* Also granted by {{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]. | * Also granted by {{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]. | ||
* This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6. | |||
* If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back. | * If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back. | ||
| video = Thunderwave Visuals.mp4 | | video = Thunderwave Visuals.mp4 | ||
}} | }} |
Revision as of 14:17, 16 August 2023
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Damage
- 2d8 (2~16) Thunder (Constitution save to halve)
- Details
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- Also granted by Ring of Absolute Force.
- This spell is automatically given to the Sorcerer at level 6.
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.