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Attacks: Difference between revisions

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'''Attack Rolls''' are rolls that determine whether an attack hits a target.
'''Attack Rolls''' are rolls that determine whether an attack hits a target. When making an attack roll, roll a d20 and add appropriate modifiers (Ability Scores Modifier, Proficiency Bonus).


The attacker succeeds of the roll matches or exceeds the target's [[Armour Class]]
The attacker succeeds if the total results matches or exceeds the target's [[Armour Class]]
 
== Attack Roll Modifiers ==
 
* The common modifiers for making attack rolls with melee or ranged weapons are [[Strength]] (Melee) and [[Dexterity]] (Ranged).
* Some [[Spell|spells]] require attack rolls and the modifiers added are determined by the spellcasters' [[Character Abilities#Spellcasting|spellcasting]] ability
** [[Wisdom]] for [[Cleric]], [[Druid]], [[Ranger]]
** [[Intelligence]] for [[Wizard]], [[Arcane Trickster]] (Rogue), [[Eldritch Knight]] (Fighter)
** [[Charisma]] for [[Bard]], [[Paladin]], [[Warlock]], [[Sorcerer]]
* [[Proficiency#Proficiency Bonus Chart|Proficiency Bonuses]] are added when making an attack rolls with weapons or spells.
* Rolling 1 on an attack roll always misses the target, regardless of any modifiers that the attacker has.
* Rolling 20 on an attack roll always hits the target, ignoring the target's [[Armour Class]].

Revision as of 17:36, 23 February 2022

Attack Rolls are rolls that determine whether an attack hits a target. When making an attack roll, roll a d20 and add appropriate modifiers (Ability Scores Modifier, Proficiency Bonus).

The attacker succeeds if the total results matches or exceeds the target's Armour Class

Attack Roll Modifiers