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Adamantine Mace: Difference between revisions

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| type = Maces <!-- One of [[Category:Weapon Types]]. -->
| type = Maces <!-- One of [[Category:Weapon Types]]. -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->

Revision as of 23:04, 11 August 2023

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Adamantine Mace image

Adamantine Mace is a rare, lightly enchanted (+1) special variant of the Maces family of weapons. It is a simple melee weapon wielded in one hand.

Description Icon.png

A nimble mace, heavy with the promise of broken bones.

Properties

Damage
Details
Maces Maces
Rarity: Rare
Enchantment: + 1
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.9 kg / 3.8 lb
Price: 190 gp

Special

The holder of this item gains:

  • Diamondsbane: If an adamantine weapon hits an object, the hit is always critical.
  • Lethal Weapon: This weapon ignores Resistance to Bludgeoning damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find