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Auntie Ethel's Hair: Difference between revisions
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| usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. --> | | usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. --> | ||
| effect = Consuming this piece of fey flesh grants a permanent +1 bonus to an [[Ability Scores|Ability Score]] of your choice. | | effect = Consuming this piece of fey flesh grants a permanent +1 bonus to an [[Ability Scores|Ability Score]] of your choice. | ||
| where to find = After [[Auntie Ethel]] is weakened (below 10% [[Hit Points]]) and has a turn to act, she begs for her life and implores you to let her keep [[Mayrina]] and her baby, offering you power in return. The player has the possibility to [[Intimidation|intimidate]] or [[Deception| | | where to find = After [[Auntie Ethel]] is weakened (below 10% [[Hit Points]]) and has a turn to act, she begs for her life and implores you to let her keep [[Mayrina]] and her baby, offering you power in return. The player has the possibility to [[Intimidation|intimidate]] or [[Deception|deceive]] Auntie Ethel to free Mayrina and get this power both, at the cost of letting Auntie Ethel go.<!-- Describe where and how to obtain the item. --> | ||
==Related Quests== | ==Related Quests== | ||
*[[Save Mayrina]] | *[[Save Mayrina]] | ||
}} | }} |
Revision as of 15:21, 9 August 2023
Auntie Ethel's Hair is a common item that can be used to permanently increase a character's Ability Score of your choice by 1.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Two lice still scurry around on the little flap of skin attached to this clump of matted, crusty hair.
Properties
- Consumables
- Single Use
- Rarity: Common
- Weight: 0.2 kg / 0.4 lb
- Price: 280 gp
Effect
Consuming this piece of fey flesh grants a permanent +1 bonus to an Ability Score of your choice.
Where to find
After Auntie Ethel is weakened (below 10% Hit Points) and has a turn to act, she begs for her life and implores you to let her keep Mayrina and her baby, offering you power in return. The player has the possibility to intimidate or deceive Auntie Ethel to free Mayrina and get this power both, at the cost of letting Auntie Ethel go.