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Githyanki Crossbow: Difference between revisions

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| image = Githyanki Heavy Crossbow Icon.png
| image = Githyanki Heavy Crossbow Icon.png
| icon = Githyanki Heavy Crossbow Unfaded Icon.png
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| quote = This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.
| quote = This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.

Revision as of 00:00, 15 October 2023

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Githyanki Crossbow image

Githyanki Crossbow is an uncommon, lightly enchanted (+1) variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Dexterity modifier Damage TypesPiercing
Details
Heavy Crossbows Heavy Crossbows
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 85 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find