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Eyebite: Panicked: Difference between revisions
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(Created page with "{{SpellPage | name = Eyebite: Panicked | image = Spell_Eyebite_Panicked.png | level = 6 | school = Necromancy | ritual = | classes = | class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = | description = Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may...") |
(Fixed which Fear condition is applied) |
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Line 4: | Line 4: | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = | | classes = | ||
| class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | | class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = | ||
| description = Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot. | | description = Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot. | ||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = yes | | damage save = yes | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Fearful | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 16:22, 14 September 2023
Eyebite: Panicked is a level 6 necromancy spell.
Description
Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast Eyebite without expending a spell slot.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fearful
Duration: 10 turns
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.