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Bone Chill: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Bone Chill | | name = Bone Chill | ||
Line 5: | Line 4: | ||
| level = cantrip | | level = cantrip | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | |||
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Warlock, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = High Elf, High Half-Elf | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| summary = It deals Necrotic damage and prevents the target from regaining hit points. | | summary = It deals Necrotic damage and prevents the target from regaining hit points. | ||
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on | | description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage modifier = | |||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Bone Chilled | | condition = Bone Chilled | ||
| condition duration = 1 | | condition duration = 1 | ||
| higher levels = | | condition save = | ||
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: | | area = | ||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: | |||
| notes = | |||
| video = | |||
}} | }} |
Revision as of 07:27, 12 August 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)