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Cleric set: Difference between revisions

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* Only obtainable through {{SAI|Divine Intervention}}.
* Only obtainable through {{SAI|Divine Intervention}}.
* Deal an additional 1d6 radiant damage.
* Deal an additional 1d8 radiant damage.
{{WeaponAction|Healing Incense Aura}}
{{WeaponAction|Healing Incense Aura}}
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* {{MdRarityItem|Devotee's Mace}}: May use {{SAI|Healing Incense Aura}}. Only obtainable through {{SAI|Divine Intervention}}.
* {{MdRarityItem|Gandrel's Aspiration}}: May use {{SAI|Sacred Munitions}}.
* {{MdRarityItem|Gandrel's Aspiration}}: May use {{SAI|Sacred Munitions}}.
* {{MdRarityItem|The Sacred Star}}: May {{Cond|Turned|Turn}} Undead on hit.
* {{MdRarityItem|The Sacred Star}}: May {{Cond|Turned|Turn}} Undead on hit.
* {{MdRarityItem|Veil of the Morning}}: May {{SAI|Turn Undead}}. Undead have disadvantage when attacking. Advantage on saves caused by Undead.
* {{MdRarityItem|Veil of the Morning}}: May {{SAI|Turn Undead}}. Undead have disadvantage when attacking. Advantage on saves caused by Undead.

Revision as of 15:02, 29 December 2024

The cleric set includes items that interact with cleric mechanics, are only obtainable by clerics, or inflict the Turned Turned condition.

Name Slot Effect

Amulet of the Devout

Amulet Amulet
High Spellcasting
You gain a +2 bonus to Spell Save DC.
Godswill
You gain an additional use of Channel Divinity Charge. Once used, it is restored upon taking a Long Rest[See Notes].

Circlet of Hunting

Headwear (Non-Armour)
Hunter's Eye
You gain a D4 Piercing.png +1d4 bonus to Attack rolls against creatures marked by Hunter's Mark Hunter's Mark, True Strike True Strike, Faerie Fire Faerie Fire, or Guiding Bolt Guiding Bolt.

Devotee's Mace

Main Hand Melee Main Hand Melee (Mace)
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn