User:Rydiak: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
===List of bugged items (*fixed with mod)=== | ===List of bugged items (*fixed with mod)=== | ||
*[[Bonespike_Helmet]] SpellRoll: not SavingThrow(Ability.Wisdom, ManeuverSaveDC()), SpellSuccess: remove saving throw check, SpellFail: DealDamage((2d4)/2, Psychic,Magical) | *[[Bonespike_Helmet]] SpellRoll: not SavingThrow(Ability.Wisdom, ManeuverSaveDC()), SpellSuccess: remove saving throw check, SpellFail: DealDamage((2d4)/2, Psychic,Magical) | ||
*[[Boots of Speed]] Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) | *[[Boots of Speed]] Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) | ||
*[[Duke Ravengard's Longsword]] Boosts: TemporaryHP(max(1,Cause.CharismaModifier)) | *[[Duke Ravengard's Longsword]] Boosts: TemporaryHP(max(1,Cause.CharismaModifier)) | ||
*[[Enraging Heart Garb]] Parent: MAG_Barbarian_Helmet_BoneSpike_Passive (GustavDev), Functors: ApplyStatus(MAG_VIOLENCE,100,2);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1) | |||
*[[Gloves of Battlemage's Power]] Context: OnAttack, Conditions: IsAttack(), Functors remove IF( | |||
*[[Helldusk Helmet]] SpellSuccess: IF(HasStatus('BURNING')):DealDamage(4d8, Fire,Magical), Boosts: IgnoreSurfaceCover(SurfaceDarknessCloud) | *[[Helldusk Helmet]] SpellSuccess: IF(HasStatus('BURNING')):DealDamage(4d8, Fire,Magical), Boosts: IgnoreSurfaceCover(SurfaceDarknessCloud) | ||
*[[Hellfire Greataxe]] PassiveOnEquip: HellfireDamagePierce_Technical | |||
*[[Helm of Balduran]] Boosts: StatusImmunity(SG_Stunned) | *[[Helm of Balduran]] Boosts: StatusImmunity(SG_Stunned) | ||
*[[Lightning Jabber]] Functors: ApplyStatus(SHOCKED | |||
*[[Marksmanship Hat]] Boosts: RollBonus(RangedOffHandWeaponAttack, 1) | |||
*[[Ring of Spiteful Thunder]] Conditions: IsDamageTypeThunder() | |||
*[[Staff of a Mumbling Wizard]] SpellSuccess: DealDamage(LevelMapValue(D10Cantrip),Fire,Magical) | |||
*[[Sunwalker's Gift]] Context: remove OnEquip | *[[Sunwalker's Gift]] Context: remove OnEquip | ||
*[[Pyroquickness Hat]] | *[[Pyroquickness Hat]] | ||
===List of bugged spells (*fixed with mod)=== | ===List of bugged spells (*fixed with mod)=== | ||
*[[Polearm Master: Bonus Attack]] SpellSuccess: ExecuteWeaponFunctors(MainHand) | *[[Polearm Master: Bonus Attack]] SpellSuccess: ExecuteWeaponFunctors(MainHand) | ||
*[[Fireball|Fireball level 4]] TooltipUpcastDescription: Additional damage | *[[Fireball|Fireball (level 4)]] TooltipUpcastDescription: Additional damage | ||
===Wizard spells not learnable through scrolls, only through levels=== | ===Wizard spells not learnable through scrolls, only through levels=== |
Revision as of 10:09, 17 December 2024
Check out my BG3 mods on Mod.io!
List of bugged items (*fixed with mod)
- Bonespike_Helmet SpellRoll: not SavingThrow(Ability.Wisdom, ManeuverSaveDC()), SpellSuccess: remove saving throw check, SpellFail: DealDamage((2d4)/2, Psychic,Magical)
- Boots of Speed Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget)
- Duke Ravengard's Longsword Boosts: TemporaryHP(max(1,Cause.CharismaModifier))
- Enraging Heart Garb Parent: MAG_Barbarian_Helmet_BoneSpike_Passive (GustavDev), Functors: ApplyStatus(MAG_VIOLENCE,100,2);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1)
- Gloves of Battlemage's Power Context: OnAttack, Conditions: IsAttack(), Functors remove IF(
- Helldusk Helmet SpellSuccess: IF(HasStatus('BURNING')):DealDamage(4d8, Fire,Magical), Boosts: IgnoreSurfaceCover(SurfaceDarknessCloud)
- Hellfire Greataxe PassiveOnEquip: HellfireDamagePierce_Technical
- Helm of Balduran Boosts: StatusImmunity(SG_Stunned)
- Lightning Jabber Functors: ApplyStatus(SHOCKED
- Marksmanship Hat Boosts: RollBonus(RangedOffHandWeaponAttack, 1)
- Ring of Spiteful Thunder Conditions: IsDamageTypeThunder()
- Staff of a Mumbling Wizard SpellSuccess: DealDamage(LevelMapValue(D10Cantrip),Fire,Magical)
- Sunwalker's Gift Context: remove OnEquip
List of bugged spells (*fixed with mod)
- Polearm Master: Bonus Attack SpellSuccess: ExecuteWeaponFunctors(MainHand)
- Fireball (level 4) TooltipUpcastDescription: Additional damage
Wizard spells not learnable through scrolls, only through levels
Cantrips
Level 1 spells
Level 2 spells
Level 3 spells
Level 4 spells
Level 5 spells
- None