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Lacerate (Spiritual Weapon): Difference between revisions

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* The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
* The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
* The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
* The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
| bugs =
* The in-game tooltip is incorrect - all the damage dealt is {{DamageType|Force}} damage.
}}
}}

Latest revision as of 09:18, 14 December 2024

For the normal weapon action, see Lacerate Lacerate.
Lacerate.webp

Lacerate is a weapon action available to halberds, greatswords, and greataxes summoned by Spiritual Weapon Spiritual Weapon.

Description

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't bleed.

Properties

Cost:
Bonus action
Damage:
D8 Force.png 1d8 + 1 (2~9) + Spellcasting modifier Damage TypesForce
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest
CON Save

At Higher Levels

Upcast: The damage of this attack increases by 1d8Damage TypesForce damage for every 2 spell slot levels above 2 used to cast Spiritual Weapon Spiritual Weapon.

Condition: Bleeding

Bleeding Bleeding

Duration: 2 turns

Weapon action DC  Constitution saving throw

How to learn

Notes

  • The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
  • The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.

Bugs

  • The in-game tooltip is incorrect - all the damage dealt is Damage TypesForce damage.