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Tusgront: Difference between revisions
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(Added XP reward to infobox (250)) |
HiddenDragon (talk | contribs) (Added missing save prof) |
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| wis = 11 | | wis = 11 | ||
| cha = 13 | | cha = 13 | ||
| str save prof = y | |||
| con save prof = y | |||
| passives = Brutal Critical, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Unarmoured Defence (Barbarian) | | passives = Brutal Critical, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Unarmoured Defence (Barbarian) | ||
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Latest revision as of 07:45, 7 December 2024
Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.
Involvement[edit | edit source]
Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The party can pass one of several dialogue checks in order to get him to stand down and allow them to enter.
If the party sided with Farlin during her battle with Cairos on the shoreline of Rivington, then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
External links[edit | edit source]
- Tusgront on the Forgotten Realms Wiki