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{{SpoilerBox|act=2|nograd=1|unhide=1|1=


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''<br>
* <u>Tell</u> the [[Fresh Mind]] to go back to sleep.
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Jaheira|+1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you, order him to stand aside or die {{Approval|Jaheira|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Jaheira|+1}}
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Jaheira|+1}}
* Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Jaheira|+1}}
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]] and seize the cult leadership, say eradicating the Elder Brain may be wiser {{Approval|Jaheira|+1}}
* OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence {{Approval|Jaheira|+1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Jaheira|+1}}
}}
}}
=== Act Three===
=== Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|1=
{{SpoilerBox|act=3|nograd=1|unhide=1|1=

Revision as of 21:00, 6 December 2024

Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.

Greetings

Depending on their approval rating, Jaheira may greet the player with:

Negative (<0):

  • "Speak, so long as you have something sensible to say."
  • "What."

Neutral and Medium (0 - 39):

  • "Speak."
  • "Yes?"
  • "Well - are we ready for the road once more?" (in camp)

High (40+):

  • "The cub speaks."
  • "What is it, cub?"

Approval

The following story and dialogue choices will cause Jaheira to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Fresh Mind, wish them good night Jaheira approves +1

At the Morgue:

  • If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die Jaheira approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Jaheira approves +1

After the final fight with Apostle of Myrkul

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Jaheira approves +1
  • Agree to have her in the party (either joining you now or waiting at the camp) Jaheira approves +1

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Jaheira approves +1
  • OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence Jaheira approves +1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Jaheira approves +1

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Jaheira approves +2 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Jaheira approves +2 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Jaheira approves +2
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Jaheira approves +2
    • Playing as a Ranger, suggest to track her mother down Jaheira approves +2

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings Jaheira approves +2 more points

Elsewhere:

Note: These options are available only if Orin is not impersonating the Thug

Near the Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Jaheira approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Jaheira approves +1
  • OR Suggest to contact the Gondians first, so that they might see reason. Jaheira approves +1
  • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Jaheira approves +2

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Jaheira approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Jaheira approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Jaheira approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR Tell her that you're going to report to the commanding officer Jaheira approves +1
  • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Jaheira approves +1


At the Sword Coast Couriers and kennels:

At the Open Hand Temple:

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash'sJaheira approves +1
    • OR, Playing as The Dark Urge, say you've used to be a murderer Jaheira approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Jaheira approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Jaheira approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Jaheira approves +1
  • Play the game and accuse the djinni of rigging the wheel Jaheira approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Jaheira approves +1
    • OR, Playing as a Bard, ask him about his adventures Jaheira approves +1
    • OR Provoke him to transform you Jaheira approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Jaheira approves +1 (either option)
  • Talking to Boney the mephit, call his wife Stoney magnificent Jaheira approves +1
    • OR Note that she's a lot bigger than himself Jaheira approves +1
    • OR, Playing as a Druid, say they both are magnificent Jaheira approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Jaheira approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Jaheira approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Jaheira approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Jaheira approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Jaheira approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Jaheira approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Jaheira approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Jaheira approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself Jaheira approves +1
    • Then insist on your choice and cheer them Jaheira approves +1 (including herself and unique line for Minthara)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Jaheira approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Jaheira approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Jaheira approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Jaheira approves +1

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Jaheira approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Jaheira approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Jaheira approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Danthelon's Dancing Axe

  • When speaking to Geraldus and Chelvin, succeed an Insight check and then:
    • Expose the doppelgangers before Jaheira Jaheira approves +2
    • OR Wait for Jaheira's signal Jaheira approves +2
    • OR Ask Jaheira what does "Selûne's Tears" codeword mean.Jaheira approves +2
    • OR Attack them straightaway Jaheira approves +2
    • OR, Playing as a Sorcerer, choose class-based dialogue option Jaheira approves +2
    • Successfully probe Jaheira's thoughts for directions. Jaheira approves +5
  • Speaking to Geraldus after the fight, stand to him, telling Jaheira:
    • That the choice to live or die must be his only Jaheira approves +10
    • OR That it was her fault, while Geraldus lived to warn her Jaheira approves +10
  • Agree to find Minsc right away. Jaheira approves +2

Wyrm's Rock Fortress

At the Flaming Fist quarters:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Jaheira approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Jaheira approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Find out that Reynash needs gold, and then:
    • Tell him to get a grip Jaheira approves +1
    • OR Give him 300 gold to take the ferry Jaheira approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Jaheira approves +1
  • OR Tell him you've spotted another guard on stealing Jaheira approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then Leave barracks (or let him escort you out) Jaheira approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Jaheira approves +1
  • Refuse to make an alliance with him and confirm your decision Jaheira approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Jaheira approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Jaheira approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Jaheira approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Jaheira approves +2
    • OR Ask Ravengard whether he knows that he is infected jaheira approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Jaheira approves +1


Lower City

Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. Jaheira approves +2
    • Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. Jaheira approves +2
  • Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. Jaheira approves +2
  • Tell Uktar "The quicker I deal with the Stone Lord [...]". Jaheira approves +2
  • When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. Jaheira approves +10

At the Elfsong Tavern:

  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Jaheira approves +1
  • Allow Punkins to scan you. Jaheira approves +1
  • X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. Jaheira approves +1
  • Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. Jaheira approves +1
  • Successfully persuade Nesha Leesha that she is in danger.
  • Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. Jaheira approves +1
    • Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. Jaheira approves +1

Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Jaheira approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Jaheira approves +1
  • When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. Jaheira approves +1
  • After the event at the Counting House, call her ancient. Jaheira approves +5

House of Grief

Abandoned Cistern

  • Free Minsc from the Absolute's influence. Jaheira approves +20

Water Queen's House

Murder Tribunal

  • Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. Jaheira approves +5

Dark Urge

  • Refuse your father's gift. Jaheira approves +10

Camp/Conversation

  • When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." Jaheira approves +2
  • When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." Jaheira approves +3
  • When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." Jaheira approves +3
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask whether or not she is interested in Gortash's offer.
    • If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
  • When Jaheira greets you with "The cub speaks", call her a crow. Jaheira approves +2
  • When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. Jaheira approves +1
  • When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" Jaheira approves +5
  • Encourage Lae'zel to renounce Vlaakith once and for all.
  • Tell Jaheira she was staring at a statue of Minsc without realizing it was him. Jaheira approves +3
  • Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. Jaheira approves +3
  • Tell Jaheira you'll save Minsc and that it won't take a hundred years. Jaheira approves +3
  • (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.

Disapproval

The following story and dialogue choices will cause Jaheira to lose approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Jaheira disapproves -1 (the line is available only if Shadowheart is in the party)

Mind Flayer Colony

  • When speaking to the Fresh Mind, tell them that they will never wake again.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Jaheira disapproves -1
  • OR Tell Yenna to get lost. Jaheira disapproves -1

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Jaheira disapproves -1
    • OR Refuse, saying that his plan is too messy and you're out.Jaheira disapproves -1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Jaheira disapproves -1

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Jaheira disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Jaheira disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Jaheira disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Jaheira disapproves -1
    • When she asks you to find real Dribbles, say that he is probably dead now Jaheira disapproves -1
    • When you deliver her Dribbles's remains, ask whether she is hiring personnel Jaheira disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Jaheira disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Jaheira disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Jaheira disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Jaheira disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Jaheira disapproves -1
  • Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" Jaheira disapproves -1
    • OR Choose to cross your arms and glare. Jaheira disapproves -1
    • OR Just answer "No." Jaheira disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Jaheira disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Jaheira disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Jaheira disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Jaheira disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Jaheira disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Jaheira disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Jaheira disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Jaheira disapproves -1


Wyrm's Crossing

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch at Sharess' Caress. Jaheira disapproves -1
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". Jaheira disapproves -1
    • When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer Jaheira disapproves -1 (if you're partnered with any other companion)

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Jaheira disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Jaheira disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Jaheira disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Jaheira disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Jaheira disapproves -1
    • OR Attack him straightaway or after speaking with him Jaheira disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Jaheira disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Jaheira disapproves -1
  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Jaheira disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Jaheira disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Jaheira disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Jaheira disapproves -1

In the Wyrm's Rock Prison:

Lower City

  • Tell Rion "We're all going to die" when asked about their chances against the Cult.
  • Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. Jaheira disapproves -1

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

Lower City Sewers

Dark Urge

  • Accept your Father's gift. Jaheira disapproves -∞ Leaves the party and becomes hostile.

Camp/Conversation

  • Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. Jaheira disapproves -2