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Returning Pike: Difference between revisions

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(Created page with "{{WeaponPage | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = Pike PlusOne Icon.png | description = | quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount. | category = martial <!-- martial or simple --> | melee or ranged = melee <!-- melee or ranged, duh --> | handedness = two-handed <!-- one-handed, versatile, two-handed --> | type = Pikes...")
 
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| image = Pike PlusOne Icon.png
| image = Pike PlusOne Icon.png
| description =  
| description =  
| quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
| quote = A 'Crazy Wilbur' is a technique invented by the dwarvish Ticklebeard Clan. It involves getting your larger enemies to swallow your weapon, then calling it back to you - as messily as possible.
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->

Revision as of 07:26, 5 August 2023

Returning Pike image

Returning Pike is an uncommon, lightly enchanted (+1) special variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

A 'Crazy Wilbur' is a technique invented by the dwarvish Ticklebeard Clan. It involves getting your larger enemies to swallow your weapon, then calling it back to you - as messily as possible.

Properties

Damage
D10 Piercing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesPiercing
Details
Pikes Pikes
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Thrown Thrown
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 8.1 kg / 16.2 lb
Price: 137 gp

Special

The holder of this item gains:

  • Homing Weapon: This weapon will return to its owner when thrown.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find