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Sparkstruck set: Difference between revisions
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|[[Weapon]] ([[Longbows|Longbow]]) | |[[Weapon]] ([[Longbows|Longbow]]) | ||
|{{Passive|Electric Blood}} | |{{Passive|Electric Blood}} | ||
|- | |||
|{{MdRarityItem|The Jolty Vest}} | |||
|[[Armour]] ({{MediumArmour}} | |||
|{{Passiver|Superior Material (-1) | |||
|{{Passive|Countershock}} | |||
|- | |- | ||
|{{MdRarityItem|The Blast Pendant}} | |{{MdRarityItem|The Blast Pendant}} | ||
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[[Category:Equipment sets]] | [[Category:Equipment sets]] | ||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | *{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | *{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. |
Revision as of 00:09, 30 October 2024
The Sparkstruck set consists of of items which grant or interact with Lightning Charges.
Name | Type | Effect | |
---|---|---|---|
The Joltshooter | Weapon (Longbow) |
| |
The Jolty Vest | Armour ( Medium armour | Superior Material (-1) |
|
The Blast Pendant | Amulet |
|
- The Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
- The Protecty Sparkswall: The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
- The Real Sparky Sparkswall: Grants the Lightning Aura Action, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
- The Sparkle Hands: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges, and attacks against metal constructs and foes wearing metal armour gain Advantage.
- The Sparky Points: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Speedy Lightfeet: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
- The Spellsparkler: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
- The Sparkswall: Shields the wearer from Lightning, giving Lightning Resistance. This item is useful with the The Watersparkers as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
- The Watersparkers: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.