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Ocular Nightmare: Difference between revisions
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== Bugs == | == Bugs == | ||
* It changed to Legendary Reaction from Action after [[patch notes|Hotfix #27]]. | * It changed to Legendary Reaction from Action after [[patch notes|Hotfix #27]]. | ||
* It's not a Reaction. | * It's not a Reaction. So players can't prevent it with something like {{SAI|Shocking Grasp}}, {{SAI|Pommel Strike}}. | ||
* While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log do not show it. | * While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log do not show it. | ||
* Its AoE is actually lesser than 18m. | * Its AoE is actually lesser than 18m. |
Revision as of 15:38, 27 October 2024
Ocular Nightmare is a legendary action available to the Spectator in Honour mode that lets it flail around, shooting all foes with random eye beams.
Description
Possibly
, , and all foes within 20 m / 67 ft with your flailing Eye Rays.Properties
- Cost:
- Action
- Damage:
- 4d8 + 3 (7~35) Necrotic (Constitution save to halve)
- Details:
- AoE: 20 m / 66 ft (Radius)
- CON Save (Spell save DC)
How to learn
Used by creatures: Spectator
Bugs
- It changed to Legendary Reaction from Action after Hotfix #27.
- It's not a Reaction. So players can't prevent it with something like , .
- While the description says 'possibly', Ocular Nightmare on hit is 100%. Or the combat log do not show it.
- Its AoE is actually lesser than 18m.