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Barton: Difference between revisions
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| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
}} | }} | ||
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | '''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. |
Latest revision as of 06:28, 11 November 2024
Barton is a Human bandit that is raiding the Overgrown Ruins in Act One.
Involvement[edit | edit source]
Act One[edit | edit source]
Barton is instantly hostile to the party and can be found within the Refectory.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable Loot[edit | edit source]
- Alchemist's Fire (will not drop if already used)
- Basic Poison
- Leather Armour
- Shortbow
- Torch
- Gold
Notes[edit | edit source]
- Barton grants 15 XP when killed.