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Radiant set: Difference between revisions

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* Deal an additional {{DamageText|4d8|Radiant}} damage.
* Deal an additional {{DamageText|4d8|Radiant}} damage.
{{WeaponAction|Healing Incense Aura}}
{{WeaponAction|Healing Incense Aura}}
|-
|{{MdRarityItem|The Blood of Lathander}}
|[[Weapons|Weapon]] ([[Maces|Mace]])
|{{Passive|Lathander's Blessing}}
{{Passive|Lathander's Light}}
{{SpellAction|Sunbeam|level = 6|recharge = long rest}}
|-
|-
|{{MdRarityItem|Creation's Echo}}
|{{MdRarityItem|Creation's Echo}}

Revision as of 23:55, 18 October 2024

The Radiant set is a set of equipment that helps the user deal Damage TypesRadiant damage. Synergizes with items from the Luminous set, which are not duplicated here.

Radiant Set
Name Type Effect
Deva Mace Weapon (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
  • Exploit only.
Devotee's Mace Weapon (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn

The Blood of Lathander Weapon (Mace)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)
Creation's Echo Weapon (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.
Holy Lance Helm Headwear (Medium Armour)
Smite the Graceless
Creatures who miss their Attack rolls against the wearer must make a DC 14  Dexterity saving throw or take 1d4Damage TypesRadiant damage.
Mantle of the Holy Warrior Cloak
Crusader's Mantle Crusader's Mantle ()
Cast as a level 3 spell ( Recharge: Short rest.)
Moon Devotion Robe Clothing
Lunar Bulwark Lunar Bulwark ()
Cast as a level 1 spell ( Recharge: Long rest.)
Produce Flame Produce Flame ()
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Damage TypesRadiant damage.
The Oak Father's Embrace Armour (Medium Armour)
Order of Nature
Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.
Gloves of Belligerent Skies Handwear (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).
Seraphic Pugilist Gloves Handwear (Non-Armour)
Guiding Bolt Guiding Bolt ()
Cast as a level 4 spell ( Recharge: Long rest.)
Angelclocker Knuckles
Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.
Callous Glow Ring Rings
Callous Glow
The wearer deals an additional 2 points of Damage TypesRadiant damage against creatures that are illuminated.