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Necromancy School: Difference between revisions
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{{Quote|You walk through the valley of the shadow of death, and make lots of friends there.}} | {{Quote|You walk through the valley of the shadow of death, and make lots of friends there.}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
[[File:wizard_necromancy.png|150px|frameless|upright=1.5|left]] ''' | [[File:wizard_necromancy.png|150px|frameless|upright=1.5|left]] '''Necromancy School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. | ||
{{clear}} | {{clear}} | ||
== Subclass Features == | == Subclass Features == |
Revision as of 06:32, 4 August 2023
You walk through the valley of the shadow of death, and make lots of friends there.Necromancy School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Necromancy Savant: Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Grim Harvest: Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell SLot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.
Level 6
- Undead Thralls: Animate Dead: You gain the Animate Dead spell, if you didn't have it already.
- Undead Thralls: Additional Undead: When you use Animate Dead, you can raise an additional corpse.
- Undead Thralls: Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.
Level 10
- Inured to Undeath: You have steeped youself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.