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Enchantment School: Difference between revisions

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=== Level 6 ===
=== Level 6 ===


* [[File:PassiveFeature_InstinctiveCharm.png|64x64|frameless|upright=0.1|Instinctive Charm]] '''Instinctive Charm:''' As a [[Reaction]], charm an enemy attack you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
* [[File:PassiveFeature_InstinctiveCharm.png|64x64|frameless|upright=0.1|Instinctive Charm]] '''Instinctive Charm:''' As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


=== Level 10 ===
=== Level 10 ===


* [[File:PassiveFeature_SplitEnchantment.png|64x64|frameless|upright=0.1|Split Enchantment]] '''Split Enchantment:''' You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
* [[File:PassiveFeature_SplitEnchantment.png|64x64|frameless|upright=0.1|Split Enchantment]] '''Split Enchantment:''' You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.

Revision as of 22:31, 15 August 2023

Your magic influences, beguiles, and bends the will and conviction of those around you.
Wizard enchantment.png
Enchantment School is one of the Subclasses of Wizard.

Subclass Features

Level 2

  • Enchantment Savant: Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost 25gp per spell level.
  • Hypnotic Gaze Hypnotic Gaze: Once per Long Rest, use an action to target a non-ally creature within Range1.5m / 5ft. The target must succeed on a Wisdom Wisdom Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.

Level 6

  • Instinctive Charm Instinctive Charm: As a Reaction, charm an enemy that attacks you. They must succeed on a Wisdom Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.

Level 10

  • Split Enchantment Split Enchantment: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.