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Enchantment School: Difference between revisions
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=== Level 2 === | === Level 2 === | ||
* '''Enchantment Savant:''' Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from | * '''Enchantment Savant:''' Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | ||
* [[File:PassiveFeature_Portent.png|64x64|frameless|upright=0.1|Portent]] '''Hypnotic Gaze:''' Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | * [[File:PassiveFeature_Portent.png|64x64|frameless|upright=0.1|Portent]] '''Hypnotic Gaze:''' Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | ||
Revision as of 22:45, 3 August 2023
Your magic influences, beguiles, and bends the will and conviction of those around you.Enchantment School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Enchantment Savant: Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Hypnotic Gaze: Once per Long Rest, use an action to target a non-ally creature within 1.5m / 5ft. The target must succeed on a Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6
- Instinctive Charm: As a Reaction, charm an enemy attack you. They must succeed on a saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.